No More Ugly Maxis Created NPCs

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Do you think Maxis made butt-ugly Townies on purpose? Or are there just too many for your taste? This is your fix!

I used to nuke my new hoods with deleteallcharacters. However, I found out the neutron bomb tends to leave crap behind which causes problems down the line, especially if you reset the "first Sim" index to 1... I found that it's much nicer to hotwire your game to simply not create those Sims.

Note: The sections marked "scorched earth approach" will remove (at least temporarily) all Maxis created neighborhoods, lots, and Sims. Examples:

  1. If you should delete your entire My Documents/EA Games/The Sims 2 folder, the base 3 neighborhoods and Riverblossom Hills will not regenerate.
  2. Downtown, Bluewater Village, and the 3 college campuses will not be available when adding subhoods.
  3. The Hobby lots will not be available.  That section has its own warnings.
  4. The Witch lots will not be available.  That section has its own warnings.

You might want to package all the lots from all neighborhoods and subhoods before performing the "scorched earth" steps. Do use CleanInstaller to remove the original inhabitants from populated lots and save them with new names, like "Tinker house - unpopulated." You shouldn't need anything except "lotsegmentforupload" or the file named with the "name" of the lot.

Recommended downloads:

If you have Apartment Life and want your Townies to live in your extra apartments instead of Social Group members, you need Cyjon's Townie Apartment Residents hack.

If you have Nightlife and want your Downtownies to be completely randomly generated instead of randomly chosen from the 33 Maxis templates, you need Aaroneous' Down Townie Templates Begone hack.

Instructions:

  1. No Ugly Townies:
    • Just prevent the Townies: Open up Program Files/EA GAMES/The Sims 2/TSData/Res/UserData/Neighborhoods/N001. Zip up the Thumbnails, Characters, and Storytelling folders (just in case you ever need them), then delete them.
    • Scorched earth approach: Open up Program Files/EA GAMES/The Sims 2/TSData/Res/UserData/Neighborhoods. Zip and delete the N001, N002, and N003 folders.
  2. No Moronic Dormies:
    • Just prevent the stupid college students: Open up Program Files/EA GAMES/The Sims 2 University/TSData/Res/NeighborhoodTemplate/U001. Zip up the Thumbnails, Characters, and Storytelling folders, then delete them. Repeat for U002 and U003.
    • Scorched earth approach: Open up Program Files/EA GAMES/The Sims 2 University/TSData/Res/NeighborhoodTemplate. Zip and delete the U001, U002, and U003 folders.
    • Note: Secret Society members are either drafted from available Dormies or created as new Dormies who are immediately flagged as Secret Society members.
  3. No Annoying Downtownies:
    • Prevent all the Downtownies: Open up Program Files/EA GAMES/The Sims 2 Nightlife/TSData/Res/NeighborhoodTemplate/D001. Zip up the Thumbnails, Characters, and Storytelling folders, then delete them.
    • Scorched earth approach: Open up Program Files/EA GAMES/The Sims 2 Nightlife/TSData/Res/NeighborhoodTemplate. Zip and delete the D001 folder.
    • Note: New Downtownies will be chosen from the 33 Maxis templates unless you use Aaroneous' Down Townie Templates Begone hack.
  4. No Weird Bluewater Village Inhabitants:
    • Just prevent the inhabitants: Open up Program Files/EA GAMES/The Sims 2 Open for Business/TSData/Res/NeighborhoodTemplate/B001. Zip up the Thumbnails, Characters, and Storytelling folders, then delete them.
    • Scorched earth approach: Open up Program Files/EA GAMES/The Sims 2 Open for Business/TSData/Res/NeighborhoodTemplate/. Zip up the B001 folder, then delete it.
  5. No Stupid Pets Families and Strays:
    • Just prevent the families and strays: Open up Program Files/EA GAMES/The Sims 2 Pets/TSData/Res/NeighborhoodTemplate/P001. Zip up the Thumbnails, Characters, and Storytelling folders, then delete them. Open up Program Files/EA GAMES/The Sims 2 Pets/TSData/Res/UserData/LotCatalog. Zip together all files starting with cx_Character_, then delete them.
    • Prevent the families and strays, but leave the pet adoption pool: Perform the steps above, except for deleting the Characters folder. Open the Characters folder, and delete everything except P001_User00069.package, P001_User00070.package, P001_User00072.package, P001_User00073.package, P001_User00074.package, and P001_User00075.package.
    • Scorched earth approach: Open up Program Files/EA GAMES/The Sims 2 Pets/TSData/Res/NeighborhoodTemplate. Zip and delete the P001 folder. Open up Program Files/EA GAMES/The Sims 2 Pets/TSData/Res/UserData. Zip the LotCatalog folder, open it, and delete the contents.
    • Scorched earth, retaining pet adoption pool: Perform steps above, except for deleting the P001 folder. Open the P001 folder, and delete everything except P001_Neighborhood.png, P001_Neighborhood.package, and the Characters folder. Open the Characters folder, and delete everything except P001_User00069.package, P001_User00070.package, P001_User00072.package, P001_User00073.package, P001_User00074.package, and P001_User00075.package.
    • Note: Even if you prevent the poorly trained Maxis animals, by default, your game will create 15 strays in your new hoods. There are hacks to prevent this, such as "nostrayregen."
  6. Prevent the Plant people families:
    • Just prevent the Seasons families: Open up Program Files/EA GAMES/The Sims 2 Seasons/TSData/Res/UserData/Neighborhoods/G001. Zip up the Thumbnails, Characters, and Storytelling folders, then delete them. Open up Program Files/EA GAMES/The Sims 2 Seasons/TSData/Res/NeighborhoodTemplate/G002. Zip up the Thumbnails, Characters, and Storytelling folders, then delete them.
    • Scorched earth approach: Open up Program Files/EA GAMES/The Sims 2 Seasons/TSData/Res/UserData/Neighborhoods. Zip and delete the G001 folder. Open up Program Files/EA GAMES/The Sims 2 Seasons/TSData/Res/NeighborhoodTemplate. Zip and delete the G002 folder.
  7. No Annoying Tourists:
    • Just prevent the tourists: Open up /Program Files/EA Games/The Sims 2 Bon Voyage/TSData/Res/NeighborhoodTemplate/. Zip up the V001 folder, then delete it. Zip up /Program Files/EA Games/The Sims 2 Bon Voyage/TSData/Res/NeighborhoodTemplate/A001, then delete the Thumbnails, Characters, and Storytelling folders. Zip up /Program Files/EA Games/The Sims 2 Bon Voyage/TSData/Res/NeighborhoodTemplate/M001, then delete the Thumbnails, Characters, and Storytelling folders. Zip up /Program Files/EA Games/The Sims 2 Bon Voyage/TSData/Res/NeighborhoodTemplate/T001, then delete the Thumbnails, Characters, and Storytelling folders.
    • Scorched earth approach: Open up /Program Files/EA Games/The Sims 2 Bon Voyage/TSData/Res. Zip and delete the NeighborhoodTemplate folder.
    • Note: Apparently, there is no way to add the special BV lot to a custom vacation 'hood, so you might not want to use the Scorched Earth approach with this EP.
    • Note: The game will spawn replacement families, so there will be a lot of lag the first time your Sim(s) go on vacation. 
  8. No Free Time residents:
    • Just prevent the new stupid ugly people: Open up /Program Files/EA Games/The Sims 2 Free Time/TSData/Res/NeighborhoodTemplate/F002. Zip up the Thumbnails, Characters, and Storytelling folders, then delete them. Open up /Program Files/EA Games/The Sims 2 FreeTime/TSData/Res/UserData/Neighborhoods/F001. Zip up and delete the Characters, Storytelling and Thumbnails folders.
    • Scorched earth approach: Open up /Program Files/The Sims 2 Free Time/TSData/Res/NeighborhoodTemplate. Zip the F002 folder and delete it. Open up /Program Files/The Sims 2 Free Time/TSData/Res/User Data/Neighborhoods/. Zip and delete the F001 folder.
    • Note: One of the rewards for each hobby is a pass to use a secret lot to practice that hobby. Apparently, you need the lots in the F002 folder, so don't "scorch earth" on that folder.
  9. No Apartment Life Social Group Members:
    • Just prevent the new stupid ugly prospective tenants: Open up /Program Files/EA Games/The Sims 2 Apartment Life/TSData/Res/UserData/Neighborhoods/E001 and zip up and delete the Thumbnails, Characters, and Storytelling folders. Open up /Program Files/EA Games/The Sims 2 Apartment Life/TSData/Res/UserData/NeighborhoodTemplate/E002 and zip up the Characters folder.
    • Scorched earth approach: Open up /Program Files/EA Games/The Sims 2 Apartment Life/TSData/Res/UserData/Neighborhoods and zip up and delete the E001 folder. Open up /Program Files/EA Games/The Sims 2 Apartment Life/TSData/Res/UserData/NeighborhoodTemplate and zip up and delete the E002 folder.
    • Note: Apparently, witches go to a "secret lot" just for them, so you might not want to delete the E002 folder. Also, when the Good and Bad Witches regenerate, the first one may become linked to both secret lots, so you may want to leave those Sims in the E001 folder. More research will follow!
    • Note: Scuttlebutt says prospective tenants are generated from hidden templates in a manner similar to Downtownies. However, you can use Cyjon's Townie Apartment Residents hack to avoid the existence of social group members completely once you've done the zip-and-delete procedure.

Run the game and create a new neighborhood.

Without no-regen hacks, the game will create:

  • one Townie for every non-Downtown community lot visit,
  • one Downtownie for every Downtown community lot visit,
  • enough Dormies to fill your first Dorm,
  • two professors for each Maxis and CC major, plus one advisor for the Secret Society lot, when your first campus is added,
  • 15 strays,
  • a Hobby Leader for each hobby,
  • a Social Group member for each apartment in your first apartment house appropriate for each group, and
  • all the necessary NPCs, such as paper carriers, mail carriers, maids, nannies, butlers, vampires, headmasters, repair people, coaches, mascots, cheerleaders, charlatains, tour guides, animal control officers, garden club members, etc. as they are needed.

If you want more Sims at the beginning, especially Townies or Downtownies, refer to the creation portion of my Custom Default Sims tutorial.

Note: Vista users: Vista won't let you create the zip files inside Program Files. Just save the zip file to My Documents and drag the zip file back by hand.

Note: Without the "Scorched Earth" on the base 'hoods, when you create a new base hood, you will have 6 unknowns and 15 empty families, some of which are the Townie, Downtownie, NPC, Stray, Adoption Pool, Pet Adoption Pool, etc. families.  I believe the unknowns are things like RC cars.  They can be deleted with SimPE, although the goal of this tutorial was to give you as clean a 'hood as possible without quitting and restarting the game or running SimPE.  No badges, wants and fears, memories, DNA, relationships, or other remainders of the zipped Sims appear in the new 'hood.

More info on "stealth hoods"

Some of the crap you're blocking in the instructions above are so-called stealth hoods. More info at: http://meetme2theriver.livejournal.com/123004.html

Downloadable Clean Templates

Or you can download and install pre-cleaned versions of each 'hood and subhood.

Other versions of this tutorial