Converting Clothing to Other Body Shapes

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My version of "how to convert clothing to other body shapes."

  1. When making infant clothing compatible with Chris Hatch's teddy bear clothing changer, use SimPE to change the age setting of both the texture and mesh files to Toddler to allow the BodyShop interface to modify them. Wonder if some UI hacker could just add an Infant button....
  2. Open BodyShop.
  3. Make two projects, one based on the outfit you like (put Donor in the name, so you know you can get rid of it later), and one based on the custom sized mesh with the most similar silhouette. Give that one a more generic name so you can use it over and over, like Garment-Size. Garment should describe the mesh, such as TShirt or Swimsuit. Size should describe the custom size of your conversion. Examples:
    • PinUp or CPU for Warlokk's Classic Pin Up
    • 34Cenh36 for one of Warlokk's numbered BodyShapes
    • MiAna for Gothplague's anorexic meshes
    • Bear for Montoto's Bear Body Builder
    • SBB for Marvine and BeosBoxBoy's Slim Body Builder
    • Runner for Jasumi/Jaccirocker/JulieJ's Runner
  4. Using Windows Explorer, drag the bitmap files from the Donor project to the CustomSize project. There will be two or three. I usually copy, rather than move. To do this, use the right mouse button to drag. When you release the button, you will see a context menu with the choices of Move or Copy.
  5. Test fit. To do this, refresh the view in BodyShop but don't click the Import button to bring the resized outfit into the game yet.
  6. Check the seams, especially under the arms and inside the thighs. Use a paint program to smudge areas with gaps. If you don't have one, try an open source free proggie named Gimp from Use the circular arrow button in BodyShop to reload your changes. Warning: sometimes you just pick the wrong mesh to convert; in that case, you just need to pick a different mesh in your desired size, make a new project if necessary, and drag the donor textures in.
  7. When you are happy with it, fill in the Tooltip text with something descriptive like NickName-Creator-Garment-Size. You want to put your name as NickName, so people know who did the conversion. Put the original texture creator's nickname in place of Creator. It's just perlite! Garment should provide enough info about the clothing that it's fairly easy to identify it, possibly including any set identification used by the original creator. Duplicating part of the original file name or description is recommended. Size is as described in step 3.
  8. Choose your category. Warning: BodyShop does misbehave when you reload a project with multiple categories; alternatively, change the category and other information with SimPE in step 13.
  9. Import it into your game!
  10. Delete the Donor project.
  11. Make more!
  12. Close BodyShop.
  13. Optionally:
    1. Open SimPE.
    2. Open your new file with File->Open or drag the file from Windows Explorer to the upper left panel in SimPE.
    3. Check the resources for any information that might need to be changed, such as:
      • Making infant, toddler, or child clothing unisex
      • Reverting infant clothes for teddy bear compatibility, see step 1 for details
      • Elderizing adult clothes, as well as making adult clothing available for young adults
      • Apply the BSOK icon and other custom BodyShape information
      • Fix the tooltip text if you didn't type it in before importing.
    4. Commit any changed resources.
    5. Save the modified file.
    6. Close SimPE.
  14. Open your game.
  15. Dress your favorite custom-sized Sims in their new clothes. Admire your hard work!

If you just want to play the game with your new clothes, quit here and play! However, almost everyone wants to share their creations/conversions.

Please, please, please, if you want to share your conversions on the Internet, get permission from the original artist! Many artists state their policies in a readme file or on their site. Please respect their policy.

  1. Take screen shots.
  2. Close your game.
  3. Optionally rename your files with SimText. SimText will help you construct a new filename based on the tooltip text and the random hex produced by BodyShop.
    Note: TSR requires (or did require) you to leave the random hex on submitted clothing files.
  4. Zip the clothes files, located in SavedSims, not Projects.
  5. Upload screen shots and zip files. Warning: Keep back up copies of your creations! Poo happens! 'Nuff said?
  6. Create a webpage, blog post, forum post, egroup message, social media status, whatever will let other Simmers find your stuff.
  7. Also good ideas: include a link to the mesh you are using, and possibly links to any custom skintone, hair, makeup or accessories if you think people will want to duplicate the appearance of your Sim model.